Path of Exile 2 Act 2 Walkthrough: Vastiri Desert
This walkthrough takes you through Act 2 of Path of Exile 2 — Vastiri Desert — one step at a time, from Vastiri Outskirts to The Dreadnought. Don't leave without 4 passive skill points, an ascendancy trial, 2 resistance rewards and 1 permanent buff; every reward is tagged below. Optional side content is marked, so you can skip it when you're in a hurry.
42 steps · 17 zones · Updated September 2026
Vastiri Outskirts
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Desert combat town area
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Boss tip: Avoid cliff positions; watch for javelin barrages; dodge hyena swarms; expect final enemy wave after the main fight
The Ardura Caravan
Mawdun Quarry
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Follow the desert map markers
Mawdun Mine
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Descend from the quarry into the mineBoss tip: Fire-themed boss; equip Ruby Charm or fire-resistant gear. Free Risu after defeating him
The Ardura Caravan
Traitor's Passage
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Alternate route since the direct Halani Gates are closed
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Boss tip: Unlocks Trial of the Sekhemas (first ascension method)
The Halani Gates
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Enter from Traitor's Passage
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Boss tip: Boss retreats to corrupted caravan; sandstorm blocks further progress for now
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Boss tip: Optional boss near the Forward Command Tents
The Ardura Caravan
Mastodon Badlands
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One of three zones needed for the Horn of the Vastiri
The Bone Pits
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Navigate from the Mastodon BadlandsBoss tip: Defeat both bosses to collect Mastodon Tusks
Keth
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Second major zone for the Horn of the Vastiri quest
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Boss tip: Optional boss in the Venom Pit area of Keth
The Lost City
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Descend from Keth into the underground
Buried Shrines
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Deep underground beneath the Lost CityBoss tip: Defeat Azarian to obtain the Essence of Water
Valley of the Titans
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Third major zone for the Horn of the Vastiri quest
The Titan Grotto
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Opened by the third Ancient SealBoss tip: Physical-themed boss; manages arena-altering abilities. Dodge his ground slams and pillar attacks
The Ardura Caravan
Deshar
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Head through the cleared path beyond Halani Gates
Path of Mourning
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Continue past Deshar
The Spires of Deshar
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Ascend from the Path of MourningBoss tip: Physical, fire, and poison attacks. Watch for ground effects and dodge his ranged abilities
The Dreadnought
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Final zone of Act 2; high monster density, good to farm levels and gear before the fightBoss tip: Phase 1 (to ~60% HP): lightning spells, two moving pylons, wind gusts (stand near Asala). Phase 2: large sword sunder/cleave attacks, stationary shocking pylons, tornadoes and lightning portals. Stay mobile and dodge roll through the wind gusts