Path of Exile 2 Act 3 Walkthrough: Utzaal
This walkthrough takes you through Act 3 of Path of Exile 2 — Utzaal — one step at a time, from Sandswept Marsh to The Black Chambers. Don't leave without 4 passive skill points, an ascendancy trial, 1 Spirit reward, 1 resistance reward and 1 permanent buff; every reward is tagged below. Optional side content is marked, so you can skip it when you're in a hurry.
36 steps · 17 zones · Updated September 2026
Sandswept Marsh
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Combat town area with the Hooded One and Zarka
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Boss tip: Optional boss in the marsh
Ziggurat Encampment
Jungle Ruins
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Exit the Ziggurat Encampment to the north
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Boss tip: Located in the Temple Ruins area at the center
The Venom Crypts
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Entrance near the Jungle Ruins waypoint
Ziggurat Encampment
Infested Barrens
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Continue past the Jungle Ruins
Chimeral Wetlands
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Head deeper into the Infested Barrens
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Boss tip: Tri-elemental boss. Centre head = flamethrower cone; left head = lightning sparks; right head = freezing breath. At 25% intervals, flies to pillar - break stone platform to stun it
Jiquani's Machinarium
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Requires Small Soul Cores to progress
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Boss tip: Optional boss guarding the Flame Core
Jiquani's Sanctum
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Deep inside the MachinariumBoss tip: Physical/lightning attacks; dodge roll behind during telegraphed wind-ups. Triangular slam = position at vertices for safety
Jungle Ruins
The Matlan Waterways
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Interconnected canals; the Azak Bog side zone branches off here
The Azak Bog
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Side zone accessible from the Matlan Waterways
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Boss tip: Search for Flameskin Ritual to buff fire resistance first. Phase 1: Fire/bone spells + broomstick charges. Phase 2: Flame Walls, Fireball, Incinerate, Infernal Corridor V-shaped blast
Ziggurat Encampment
The Drowned City
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Follow the teal orb for air; watch the drowning mechanic
The Molten Vault
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Side zone accessible from the Drowned CityBoss tip: Follow molten gold flow; pull levers to open paths. 4-minute time limit before molten gold covers the aqueduct. Avoid red explosive stalagmites
Ziggurat Encampment
Apex of Filth
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Continue past the Drowned City
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Boss tip: Physical/chaos boss, highly mobile. Avoid cursed ground patches and keep moving
Temple of Kopec
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Stay in shade to avoid the burning debuff; search corners for stairs to the top floor
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Boss tip: Fireball projectiles from arena sides; moving fiery black hole; dashing attacks with pause windows; rapid fireball barrage (dodge roll); linear laser from head; tracking scorching beam
Utzaal (Past)
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Alva sacrifices blood to raise a platform; follow to the Vaal Empire portal
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Boss tip: Extremely difficult fight - farm beforehand. Multi-phase: AoE slams/sweeps, poison puddles, lightning spear throws, serpent summoning. At ~75% uses chaos degen + Firestorm. Arena shrinks during shield phases - burst damage needed
Aggorat (Past)
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Open area, search for the entrance
The Black Chambers
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Final dungeon of Act 3
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Boss tip: Phase 1: Tri-elemental attacks (flamethrowers, lightning arcs, lances). Phase 2 (<75%): Rotating altar with laser beams, spike explosions, Solar Orbs. Phase 3 (<50%): Mech form with multiple arms, frost laser, lightning nova, rotating laser barrage. Final Phase: Reforming legs, fire/lightning pillars, giant fist, red flamethrower