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Path of Exile 2 Act 3 Walkthrough: Utzaal

This walkthrough takes you through Act 3 of Path of Exile 2 — Utzaal — one step at a time, from Sandswept Marsh to The Black Chambers. Don't leave without 4 passive skill points, an ascendancy trial, 1 Spirit reward, 1 resistance reward and 1 permanent buff; every reward is tagged below. Optional side content is marked, so you can skip it when you're in a hurry.

36 steps · 17 zones · Updated September 2026

Sandswept Marsh

  1. Combat town area with the Hooded One and Zarka
    Waypoint
  2. OptionalCurrency: Lesser Jeweller's Orb
  3. OptionalItem: Magic Ring
  4. Boss tip: Optional boss in the marsh
    OptionalSkill Gem: Uncut Skill Gem Lvl 9

Ziggurat Encampment

  1. Waypoint

Jungle Ruins

  1. Exit the Ziggurat Encampment to the north
    Waypoint
  2. Boss tip: Located in the Temple Ruins area at the center
    Optional+2 Passive Skill Points (Book of Specialisation)

The Venom Crypts

  1. Entrance near the Jungle Ruins waypoint
    Optional

Ziggurat Encampment

  1. OptionalPermanent Buff: Artificer's Orb + Choose: +25% Stun Threshold, +30% Elemental Ailment Threshold, or +25% Mana Regen

Infested Barrens

  1. Continue past the Jungle Ruins
    Waypoint

Chimeral Wetlands

  1. Head deeper into the Infested Barrens
    Waypoint
  2. Boss tip: Tri-elemental boss. Centre head = flamethrower cone; left head = lightning sparks; right head = freezing breath. At 25% intervals, flies to pillar - break stone platform to stun it
  3. OptionalItem: Magic Amulet
  4. OptionalTrial of Ascendancy: Unlocks The Trial of Chaos Ascendancy

Jiquani's Machinarium

  1. Requires Small Soul Cores to progress
    Waypoint
  2. Boss tip: Optional boss guarding the Flame Core
    OptionalResistance Bonus: +10% Fire Resistance (Flame Core)

Jiquani's Sanctum

  1. Deep inside the Machinarium
    Boss tip: Physical/lightning attacks; dodge roll behind during telegraphed wind-ups. Triangular slam = position at vertices for safety
    Waypoint

Jungle Ruins

The Matlan Waterways

  1. Interconnected canals; the Azak Bog side zone branches off here

The Azak Bog

  1. Side zone accessible from the Matlan Waterways
    OptionalWaypoint
  2. Boss tip: Search for Flameskin Ritual to buff fire resistance first. Phase 1: Fire/bone spells + broomstick charges. Phase 2: Flame Walls, Fireball, Incinerate, Infernal Corridor V-shaped blast
    OptionalSpirit: +30 Spirit (Gemrot Skull)Spirit Gem: Uncut Spirit Gem Lvl 10Item: Choose an ailment Charm: Thawing, Staunching, Antidote, Dousing or Grounding

Ziggurat Encampment

The Drowned City

  1. Follow the teal orb for air; watch the drowning mechanic
    Waypoint

The Molten Vault

  1. Side zone accessible from the Drowned City
    Boss tip: Follow molten gold flow; pull levers to open paths. 4-minute time limit before molten gold covers the aqueduct. Avoid red explosive stalagmites
    OptionalWaypointSkill Gem: Uncut Skill Gem Lvl 10Crafting Bench Recipe: Unlocks Reforging Bench + Artificer's Orb

Ziggurat Encampment

  1. Optional

Apex of Filth

  1. Continue past the Drowned City
    Waypoint
  2. Boss tip: Physical/chaos boss, highly mobile. Avoid cursed ground patches and keep moving

Temple of Kopec

  1. Stay in shade to avoid the burning debuff; search corners for stairs to the top floor
  2. Boss tip: Fireball projectiles from arena sides; moving fiery black hole; dashing attacks with pause windows; rapid fireball barrage (dodge roll); linear laser from head; tracking scorching beam

Utzaal (Past)

  1. Alva sacrifices blood to raise a platform; follow to the Vaal Empire portal
    Waypoint
  2. Boss tip: Extremely difficult fight - farm beforehand. Multi-phase: AoE slams/sweeps, poison puddles, lightning spear throws, serpent summoning. At ~75% uses chaos degen + Firestorm. Arena shrinks during shield phases - burst damage needed

Aggorat (Past)

  1. Open area, search for the entrance
    Waypoint
  2. Optional+2 Passive Skill Points (Book of Specialisation)

The Black Chambers

  1. Final dungeon of Act 3
    Waypoint
  2. Boss tip: Phase 1: Tri-elemental attacks (flamethrowers, lightning arcs, lances). Phase 2 (<75%): Rotating altar with laser beams, spike explosions, Solar Orbs. Phase 3 (<50%): Mech form with multiple arms, frost laser, lightning nova, rotating laser barrage. Final Phase: Reforming legs, fire/lightning pillars, giant fist, red flamethrower

Ziggurat Encampment